Kim reinders folmer – Gamedesign

creating authentic & atmospheric game experiences

Loep

Synopsis: A short cozy and cute game about helping the girlscout Loep find gnomes with her looking glass in a tiny world.

Combining overworld exploration with “where’s waldo” type gameplay and experimenting with a 2.5d hybrid look.

Made in 4 days for the GMTK24 gamejam. Ranked #671 overal (7576 entries).

Link to the game: kimzalabim.itch.io


Overview:

Type:Gamejam
Duration:4 Days
Primary Roles:Mechanic & puzzle design, programming & implementation
Team: 1 Artist, 1 Designer (myself)
Engine:Unity
Other tools:Sourcecontrol (Git + Fork), Miro

Process:

1. Concepting:

  • Defining the theme & mapping our own interests and themes.
  • Collaborative brainstorming in short bursts; associative wordwebbing, sketching.
  • Real life inspiration: going outside for a walk, write & sketch down everything we saw.
  • Scoping, planning, and defining the concept.

2. Prototyping:

  • Gameplay & artstyle inspired by TOEM (2021).
  • Quickly prototyping simple version of main gameplay loop.
  • Setting up basic systems: movement and “loep” control, switching between the two perspectives, interacting with npcs, and quest progression.
  • Testing artstyle implementation.

3. Gameplay / Content

  • Coming up with the gameplay content: quests, characters and locations, in collaboration with the artist.
  • Sketching out the quests, treating them quests as little stories, using narrative tools to help structure them.
  • Write out quests in centralized “Quest Document”.
  • Create ToDo & Asset list for quests, divide work & Rescoping.

4. Creating a quest:

We needed a new interaction for the Garden Gnome Quest.

  • Setting the goal, constraints and heuristics.
  • Brainstorm possible solutions, sketching them out.
  • Prototyped and implemented them, adjusted to scope.

Gamejam submission!

  • Mostly positive responses.
  • Ranked relatively high amongst other entries.
  • Received neccesary feedback.
  • Collected feedback for (future) improvements.