Synopsis: Flowers For You is a short cozy puzzle game, intended as a personalized birthday gift, made in a short time.
The goal was to have a complete experience, with mechanics simple enough for the recipient, and be cute.
Link to the game: kimzalabim.itch.io (coming soon)
Overview:
| Type: | Gamejam |
| Duration: | 2 weeks |
| Primary Roles: | Art, mechanic & puzzle design, programming |
| Team: | Solo |
| Engine: | Unity |
| Other tools: | MS Paint, digital drawing pad. |
Process:
1. Setting the goal & concept:
- Creating an experience that for the recipient is:
- fun and challenging enough,
- pleasant, cozy and cute,
- Identifying the requirements, constraints & affordances and potential directions.
- MOSCOW model for scoping.
Gameplay:
2. Creating a cozy puzzle mechanic:
The main mechanic needed to:
- be simple and easily understood & fit thematically.
- have enough design space to remain interesting for the entire experience.
- be modular so it could be (re)used and combined with other mechanics.
3. Making simple puzzles:
- Prototyping several puzzles by using the existing mechanic.
- Use the puzzles as building blocks to sketch out the game progression.
- Identify gaps (that still needed puzzles), and which puzzles to exclude.
- Game progression followed a buildup of mechanics & puzzles.
Creating a cozy artstyle:
Part 1: Watercolor texture:
- Started with a royalty free watercolor texture. Edited it into black and white version.
- Placed the BW texture in the scene, colored it with the spriterenderer to a specific color & setting it to a specific sorting layer.
- Have spritemasks use the different colored texture layers.
- To create a dynamic feel, animated the texture sheet to flip their x, y (and combinations).
- To create variation, each texture sheet has a random rotation.
Part 2: “handdrawn” Assets:
- With references, use a combination of tracing and redrawing in MS Paint.
- Made an outline, and a fully blacked out version for masking.
- Once in engine, the blacked out versions spritemasked to specific color sheets (layers).
- The outline was placed as a sprite and slightly offset with the colored body to give a “painted in” feel.
- The spritemasked parts were animated ever so slightly (like swaying in the wind) to make the flowers more alive.
5. Making simple cutscenes:
The cutscenes had to be simple & fast to make, look appealing & consistent with style.
- 1. Storyboarding.
- 2. Sketching rough outline.
- 3. Create reusable assets.
- 4. Animated objects, to make scenes feel more alive.
- 5. Established workflow “rules” for efficiency and consistency.
























