Kim reinders folmer – Gamedesign

creating authentic & atmospheric game experiences

Home: A Paperboat’s Tale

Synopsis: A short, cozy and emotional game about a paperboat finding its way back home.

The goal was to create a complete game experience that resonates emotionally with the player through a narrative that doesn’t use text or dialog.

Overview

  • Type: schoolproject
  • Duration: 5 months
  • Primary Roles: programming, mechanic & level design, playtesting, narrative
  • Team: Gameartist, 2 Audiodesigners, Gamedesigner (Myself)
  • Engine: Unity
  • Other tools: Sourcecontrol (Fork + Github), Miro, Ableton 10

Link to the game: kimzalabim.itch.io

(Page still in progress)

1. Gameplay:

  • Sketching, blockout, and scripting level design, integrating them into the narrative arc and testing them for narrative transfer and player enjoyment.
  • Prototyping and playtesting the game mechanics (e.g., hand pickup, singing flowers, rat-friend) and the environmental puzzles for intuitiveness and player enjoyment.

2. (Wordless) Narrative:

  • Researched media (games, animation films) to convey emotion and narrative through color, environments & gameplay.
  • Developed and iterated on the game’s narrative arc, integrating seasonal themes and metaphors into levels and mechanics, while adjusting for scope.

3. Sole designer and developer:

  • Conceptualizing and defining the project and directing the artist and audio-designers to further the creative vision.
  • Scripted the gamesystems, like dynamic-audio zones and implementing art and audio assets.
  • Setting up a modular workflow for easy level & mechanic prototyping.